![]() There are three kinds of attacks which include melee, ranged and magic, depending on the type of weapon used. Six stats ( Strength, Dexterity, Intellect, Endurance, Charisma and Luck) also affect the amount of damage inflicted and taken, as well as the probability of an attack being resisted. ![]() Both characters and monsters have elemental and weapon based resistances and weaknesses. The battle system is turn-based on their turn the player may attack, equip an item, use an item, cast a spell or call a pet. Most fights start through random encounters and quests, which can be found throughout the game. To show one's alignment status the moglin Twilly in Battleon will allow show the player's Moral Compass. The game also includes equipment that will bestow special effects depending on the players' alignment. Fleeing from battle prior to the introduction of SP was enabled but at no cost.ĪdventureQuest has an alignment system, similar to that of Dungeons and Dragons, which includes selection between Good and Evil as well as Unity and Chaos, actions taken in-game affects the player's alignment, and will (for instance) give the player a selection of custom rewards in game events. Skill points are required to flee from battle, the higher the monster's level, the more SP is needed. Skill points, like mana, are used primarily for certain class abilities they are also used for some armors and in the activation of certain items and the usage of potions. There are also special items or sets called Mastercrafts or MC for short. ![]() As players defeat monsters they gain experience points, gold and occasionally Z-tokens, a secondary currency that can also be bought with real-world money. The gameplay is similar to a traditional RPG in that much of its game play revolves around fighting monsters in a turn based system. ![]() ![]() AdventureQuest is a single player RPG however the character data is stored on a server. ![]()
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